Taylor Eldredge's Studio Blog
Wednesday, September 21, 2011
Interaction Design and Interactive Multimedia
Interaction design is the designing of a system that connects two people. Interactive multimedia is something that uses two or more different mediums within an system that a person can control or interactive with.
Wednesday, September 14, 2011
A Definition of Interactivity
I believe that Interactivity is defined by how a human makes decisions in whatever medium is being displayed. The decisions can be anything but ultimately it is what the human decides to do and how the medium responds. The communication must be clear and both actors, whether it is two humans or a human and a computer, both makes decisions based on what the other does.
Saturday, April 9, 2011
Monday, November 15, 2010
Forgot to mention one thing
So I almost managed to model everything that i wanted to, but unfortunately I ran out of time so I was unable to model the forklift vehicle, the computer and finish the modular pipe. These things were kind of extra and weren't entirely necessary, however, they would have added more depth to the level and made it more interesting visually. I'm going to try and get them finished over winter break and then I will truly be finished. Here's my asset list as of Monday of finals week.
Promotional Material
I have finished my fly-through video of my level and now I'm just working on finalizing everything for the Project Realization DVD. Should be finished later today sometime and I want to try and present on Tuesday if possible.
Level finished - UDK Multiplayer Map - Altus Base
Other than a few minor tweaks that still need to be done, my level is finished! There's also the fact that I still have to make my promotional material and the final DVD this weekend, so for the most part I can't continue on the level until after the quarter. Here are some screenshots. All assets (models and textures) are all done by me.
Texture sizes and UDK Packages
Everything has been going smoothly besides one thing. UDK keeps reminding me every time I save that the package is over 300mb and that I should split it up. I was wondering why it was even saying this at all, but then I realized that most of my textures that I imported were 2048x2048. I forgot to resize them before bringing them in and it is eating up most of the recommended 300mb limit per package. So, I'll be spending some time resizing the textures to 1024x1024 in photoshop and then creating new packages with both the models and the textures that go together and then using the replace option to quickly swap out what I need to in the level. It shouldn't take long but at this point I can't be wasting too much time.
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