I recently added some of my untextured models to the blocked out level. I imported a ceiling component, a wall vent asset, and the support frame assets in the middle of the level. I plan on splitting the model for the ceiling since it was too big and isn't modular in this case. I'm still modeling and UV mapping tons of other models but things are starting to get tedious. Also, this is not my final lighting scheme in case anyone was wondering.
No comments:
Post a Comment