Monday, November 15, 2010
Final Lighting setup
I've gone back into UDK and finalized my lighting setup. Basically my main light source is the sun (or whatever star this fictional planet orbits around ) and that was created using a dominant directional light with a yellowish color applied to it to give a sunset like quality. The rest of my lights are a mix of spotlights and pointlights. They pretty much simulate the effects of the emissive maps on my models. I could have actually gone in and enabled use emissive as light source for my models, but it was hard to control the effects and sometimes it just didn't look as good. This does add to render times as I bring in my models and set dress the level, but I was just getting annoyed with the temporary construction lighting I had. This also helps me get a better sense of how the textures will be affected by the lights.
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