Monday, November 15, 2010

Other stuff - BSP textures

Besides texturing my models, I have decided to also make some tileable textures that I can use on some of the BSPs in UDK. There probably isn't enough time to create more unique models to replace some of the BSPs so this seemed like a good idea. I have taken the same approach and made diffuse, specular, occlusion, normal and emissive maps for them at 1024x1024.













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