Here are some of the models in their early stages. I've been modeling and then immediately UV mapping for each one. I figured that 1 unit in Maya measurements equals 1 unit in UDK so that's how I've been sizing everything. I will still export the models from Maya and import them into UDK right after I finish UV mapping mainly to get an idea of what it will look like in the actual space and to see if I need to go back into Maya and correct anything.
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