I wanted to show some of the textures that I made for use in my level. I'm not going to post all of them because there are too many, but I'll post some of the main textures that will be featured. I tried to keep most of my textures dirtied up and most everything will be enhanced by a detail normal map in the final product. All texture sets here include a diffuse, normal and specular map. I'm going to also create detail normal maps and emissive maps later on for most of my models.
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